For anyone interested in the title, I explain it later.
Genres: RPG, Comedy, Sci-Fi, Fantasy (Science-Fantasy) Rating and Themes: 13+, for mild language and small uses of blood.
By the way, I cannot include any screenshots, which really stinks. I just began polishing the rewritten plot, and I recently moved up to MV, so I am so sorry for my lack of screenshots. However, I can definitely show off some sprites and display what the game is about. Credit for the tilesets [the ones displayed with the sprites], goes to Ven's Game Bloga developer on my team.
NecroTricks is a slightly outlandish, science-fantasy RPG crawling with dorky characters, puns, and even some memes. It takes place on a distant planet, which is in its Recorded Year 4000’s. This planet does not just have your typical humans and animals, but it is also home to mythical creatures like fairies, dragons, and cloud crawlers.
The Protagonist is a young, fairy boy named Dexter, who has been implemented with robot parts due to a hereditary disease. He and his brother, Shamrock had just been kicked out of their children’s homeless shelter. Now, why would anyone do such a horrible thing? Well, because they were made differently. They’re part of a group of oppressed creatures, the Deities, the only creatures that can learn kinesis.
Due to being shunned, they must seek shelter in the Sunshine Archipelago, an island chain only inhabited by Deities. The Deities created rules to never let anyone out, due to how dangerous the outside world is for them. However, Dexter feels that this oppression is wrong, and must decide whether to escape to terrorize his oppressors with a burning vengeance, or to peacefully gain support to shift the world into a better direction.
Now, onto what you’ll be seeing within:
- The game is about managing relationships with the other characters. In order to go with either the Peacemaker or Vengeance Path, you must be friends with certain characters, and not be friendly with others.
- The Peacemaker Path has you bond with the other characters, as you build up enough trust and support from the good-alligned characters to leave the archipelago, and try to change the world by fighting the prejudice against the Neo Deities with peaceful tactics.
- The Vengeance Path has you only befriending one character, who sends you around the island to fetch supplies. You’re going to escape the archipelago and terrorize the Non-Deities for what they have done to you. You are going to violently handle your dilemmas.
- A turn-based battle system. Dexter makes his move, then the enemy will make theirs. You must guide Dexter to parry to the left or right, jump up, or duck down, in a DDR-fashion, to avoid the enemy’s attacks. Dexter has 15 stamina, so you get fifteen chances until he’s struck out.
- In the Peacemaker Path, instead of material-collecting quests, you engage in Bonding Events with the characters that you are trying to befriend. As you complete them, the plot continues. Bonding Quests also allow the player to adventure through character arcs.
- Intractable environments, sprinkled with witty dialogue throughout.
Soren: “Oh, Dexter, could you play piano for me?” Dexter: “Let’s get groovy!” *Dexter attempts to play the piano. Soren: “… This was a mistake. Please keep your day job, Dex…”
- Four islands to explore.
- A whole, customized sprite set.
- There’s poc, neurodivergent and mogii characters, all with different body types, species (can you believe one character is actually part cow, and another part chicken?), and personalities. All of them are losers too, except for maybe two. Allow me to introduce some!
(Not the art that appears in the game. This is my own.)
- All characters have unique portraits, with varied emotions each.
Anyways, I wish you all the best! If you are interested, that’s awesome! Feel free to ask anything or chat with me about it, since I love to ramble about my project!
Ah, yes! I almost forgot to explain the title. NecroTricks is the term used for the necromancy that the Non-Deities use, which is the source of prejudice. The name comes from necromancy and magic tricks. The more you know.
Alright, I'm gonna be ravaged for my opinion, but... I personally HATE the first game. Frontier is much better than that... compilation of awful derailment.
Frontier has a story. It's an alright one. But don't act like Champions was a masterpiece, or that FF1's was actually goof. It isn't. The story was deus ex machinas everywhere and more out of control than a trainwreck. The characters? Lacking tons of personality and any sight of an arc for development. Rosie is the only one with a personality, and it's one note and cliché. The dinaurians were 100% unnecessary. This would be fine, if they actually contributed something. But all they did was make the story even longer, even worse, and way too outlandish to the point of it not fitting. Seriously, the game is about fighting with and reviving dinosaurs on an island. Where do aliens or a space tadpole fit into that? With ZongaZonga, his existence was a driving force of the plot, and made sense when partnered with the game’s setting, an archipelago with a slew of ancient history. Blackraven’s world domination fits, because the locations of the settings are all around the world. Frontier’s characters basically had as much depth as Champions, give or take a few. Champions's characters aren't any gamechangers, but they are more than satisfactory enough when it comes to arcs and traits.
As for the gameplay, Frontier still stands at the worst, but FF1 is no gem. In Champions, the gameplay is simple, which allows the group it is aimed at to enjoy the game as much as the adults. FF1 has EXCRUTIATING gameplay, to the point where as a small 10 year old, I had to take two, two-month-long hiatuses. Two months. Champions, I was able to beat the game within 20 hours worth, basically only took a few days. And I was rusty. Frontier only took 30 hours worth to beat, so around five to seven days. FF1 took me 70 hours worth. As a ten year old, that is around three weeks of time. FF1's difficulty and puzzling battle system just isn't suitable for the aimed demographic.
Also, while everyone is complaining about the Frontier vivosaur designs, they fail to remove the nostalgia goggles to see how AWFUL the original FF1 designs were. Of course, there was a good amount of tolerable or decent ones, but many were a bright, colorful harassment on the eyes.
Now, Frontier definitely has problems that makes it below Champions. But, FF1 was definitely the worst. It’s understandable, since it was the first game in the franchise, but it doesn’t give the game a pass into the good category. The fact that people praise FF1 like a golden goose, and even more, those rancid dinaurians like golden geese, just boggles me.
Sorry, I just really needed to get this out of my system...
Let's see how many nostalgia-blind people attack me for this.